The game uses this simple idea to turn replaying stages from a chore to a reevaluation that’s incentivised in the your past mistakes without ever losing the fun. Without any time to rest after dying, there’s a constant feeling of progression even if you’re stuck playing the same level over and over again. Mercifully respawning you at the beginning of each stage the game gets you back into the action as quickly as possible. RunGunJumpGun takes a slightly different approach. Stopping short of calling it the Dark Souls of action platformers, that comparison is still somewhat appropriate (albeit clichéd and lazy) as it teaches you valuable lessons with each and every failure.Īny other game might assume the obvious choice for handling failure is to penalize the player for it. Stages are assorted similar to a Mario game with three worlds that are divided into acts and each act divided further into individual levels. It turns the fairly easy-going nature of Flappy Bird’s design, one in which you must gauge your lift appropriately to dodge obstacles and hazards, into a gauntlet of patience and frustration. All of that may sound like an exercise in some sort of twisted masochistic behaviour but it instead somehow turns that bang-your-head-against-a-wall feeling into something fun and rewarding. By constricting your control to two buttons – one that shoots in front of you and one that shoots below you creating enough lift to propel you through the air – it forces you to keep moving at the game’s breakneck speed. Its premise has you running and shooting your way through dying worlds at the edge of the universe. ![]() RunGunJumpGun’s odd name may not make much sense from the outset but once you dip your toe into this LSD trip in space you’ll begin to understand what it’s all about. For as unsettling as the end of the universe can be, ThirtyThree’s new action platformer RunGunJumpGun is able to find tons of fun in the perilous final moments of a dying solar system.Įvoking familiar moments of other difficult indie games, this painfully appetising explosion of colour and sound will have you coming back for more even after your hundredth time dying on the same damned stage.
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